1. 22 Jun, 2015 7 commits
  2. 19 Jun, 2015 2 commits
  3. 15 Jun, 2015 4 commits
  4. 10 Jun, 2015 3 commits
    • Robert Scott James's avatar
      DO NOT USE THIS RIPP_ YOU WILL GO MAD · 711a54d1
      Robert Scott James authored
      This commit is truely horrible. While it compiles it should never be used. I need to figure out how to extract the indiviual tiles in a usable format for xlib using the lodepng library at the moment the code will generate pngs for the tiles but I'm not certain if the format of the char* for the read image or if my handling of them is the most disturbing bit. AVOID this stuart if you wish to retain any semblance of sanity
      
       Changes to be committed:
      	modified:   src/game/game.cpp
      	modified:   src/game/game.h
      711a54d1
    • Robert Scott James's avatar
      Added some further instructions on how to prepare a freshly cloned repository... · 0e601f87
      Robert Scott James authored
      Added some further instructions on how to prepare a freshly cloned repository for building and development. Added the header file for lodepng to the game.cpp file and got the CMakeLists to compile the source for lodepng
      
       Changes to be committed:
      	modified:   CMakeLists.txt
      	modified:   README.md
      	modified:   src/game/game.cpp
      0e601f87
    • Robert Scott James's avatar
      Added submodule lodepng to handle the loading and conversion of the · 3c8747b6
      Robert Scott James authored
      tiles. This is the first stage of the new tiling rendering method
      
       Changes to be committed:
      	new file:   ../.gitmodules
      	new file:   lodepng
      3c8747b6
  5. 05 Jun, 2015 2 commits
  6. 02 Jun, 2015 7 commits
  7. 29 May, 2015 1 commit
  8. 28 May, 2015 3 commits
  9. 27 May, 2015 7 commits
  10. 26 May, 2015 1 commit
    • Robert Scott James's avatar
      Changes to be committed: · 929b2e50
      Robert Scott James authored
       	modified:   src/entity/vision/alive/mob/randomMove.cpp
       	modified:   src/game/game.cpp
       	modified:   src/game/game.h
      
      Added an array of mobs called Entities that 'should' allow the mobs to take turns. However this doesn't work and I can't figure out why it doesn't update.
      929b2e50
  11. 25 May, 2015 3 commits