Game object has a char** and nTiles variable that contains an unsigned char...
Game object has a char** and nTiles variable that contains an unsigned char array which has an RGBA element for each pixel row major order Added an empty tiles drawing function. Changes to be committed: modified: ../src/entity/vision/vision.cpp modified: ../src/entity/vision/vision.h modified: ../src/game/game.cpp modified: ../src/game/game.h
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