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Chris Fry authored
Reworked a bit of the lawn/driveway area. Added the "Cottington District Planning Office", and thats it - all of the room reworked and linked together nicely. If anyone wishes to start, there are some links for new areas around: 614 - tunnel down to the sea. needs a nice half-way room with a stream and quartz roof - for reference material see the Ulgo caves in the Belgariad by David Eddings :) 21 - path around the south of the manor, heads over downlands to the sea cliffs - plan to do a nice walk here, beaches, a path down, and some form of link to the above tunnel 1026 - hidden path behind waterfall would be nice. perhaps linking up to the smugglers tunnel, and catacombs below cmc's house 410 - Catacombs below cmc's house 442 - Continue the lane northwards 37 - The Gatehouse/Lodge 470 - The hole 422 - Continue the lane southwards 20 - The wall, lawn etc.. all need doing 6000 - Perhaps more on the milliways universe? There needs to be some catacombs system designed - would be nice to have everything turn you around so you have to use left/right/forwards/backwards, and depending on the direction you just came from these mean different things - AKA the Discworld MUD UU Library. The beaches, cliffs, and downlands all need designing, with maybe a lighthouse, boathouse, and even the ability to sail elsewhere. Chris
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