- 28 Apr, 2000 3 commits
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Unknown User authored
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Chris Fry authored
Fixed a bug in force just after art released mw <flinch> - But its all corrected and re-released!! <cower> Fry
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Justin Mitchell authored
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- 27 Apr, 2000 4 commits
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Chris Fry authored
Updated kick/remove similar to zod/mrod Fry
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Chris Fry authored
Fixed the 'zod' bug where it displays both zod messages (ie, the one to the victim, and the zod broadcast) to the victim. Fixed the small colour load bug, where is didnt display the colour scheme nicely (loaded fine, just forgot the \n, on end of printf) Fry ---------------- PS: I believe it is now ready for a new release - I cant see any bugs to fix. I always say this, then get round to doing more, but seems good for now.
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Chris Fry authored
Added a few more command line switches, updated the -help message, and updated the ignorelist stuff Fry
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Chris Fry authored
Fixed the regex stuff in scripts. Now handles extended regex like '+' Fry
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- 26 Apr, 2000 3 commits
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Chris Fry authored
Fixed the history problem, where if you were scrolling back, and someone said anything, it jumped to the front, meaning if lots was happening, you couldnt ever scroll back to a commmand in the history. Fry
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Chris Fry authored
Fixed tab-completion, so that: '.whi art<tab>' now tab-completes, even if only '.whisper' is specified in the completion.h file. Fry
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Chris Fry authored
Changed 'ungag' to detect current gagtype, and say 'Fry has just tried to UnKraut Fry' unstead of the standard 'Ungag' now. Fry
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- 25 Apr, 2000 3 commits
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Chris Fry authored
Fixed emote, raw, ventril, whisper, tell, wall etc.. with respect to this spaces and quotes malarky. (eg, '.e says "fish wibble"' now *appears* like that) c_??? and t_??? functions now take an extra argument (args), that contains the text for the last argument, eg: '.e says hello' --> args='says hello' '.whi fry test test' --> args=' test test' etc... It was a bugger, so hope you like it :) Fry
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Chris Fry authored
Fixed a bug in the 'split' script function, and added the 'makestr' function that creates a string which is n lots of a given string, eg: MAKESTR var 5 " " will create " ", and MAKESTR var 3 "Fish" will create "FishFishFish" I find this is *extremely* useful for padding in spaces again after doing a split when searching for content in words typed on the talker that might have more than 1 space in. Eg, it wont muck up: _ _ _ | | | (_) | |__| |_ | __ | | | | | | | |_| |_|_| into: _ _ _ | | | (_) | |__| |_ | __ | | | | | | | |_| |_|_| like raws and emotes do... Fry
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Justin Mitchell authored
it throws away any user that is :- - marked as deleted - not registered - not logged in for more than 15 minutes total - not logged in for at least 6 months and suprise, suprise, it seems to have thrown away 90% of the current file :)
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- 24 Apr, 2000 1 commit
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Chris Fry authored
Erm.. things. I'm not really sure what I've done. more tweaks I think, like removing a couple more possible places for buffer overruns we missed earlier Fry
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- 22 Apr, 2000 1 commit
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Chris Fry authored
Erm.. finished rooms code - now faster than before, and more optimised. However, there are still a couple of memory leaks I haven't been able to find, if anyone wants to try and track them... Fry
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- 16 Apr, 2000 1 commit
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Chris Fry authored
Fixed a bug I accidently introduced that segv'd mw, if you did a .who in mudmode when someone wasnt on the talker INI file reading now works perfectly, so am now going to change room code to read new version. This *does* mean the new version will be completely incompatible with old rooms, unless I can somehow figure out a way of detecting the file structure, and reading in both types... (ie, this is why I'm leaving it for now :) Fry
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- 15 Apr, 2000 1 commit
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Chris Fry authored
*VASTLY* updated the rooms code. room loading now way more efficient, and wont load 3 times every time text is said. Instead stores room info in variable 'myroom' which wasnt used before. However, this means if a room is changed, it wont be reloaded until you change rooms. To this end, I have added a 'developer' chatpriv, which provides atm a command called 'rreload', which reloads the room. I will also add debugging messages to this, so if developer mode is on, you will get debug messages, and extra debug commands - not, this *isnt* to be abused, but may contain more powerful commands later. I _may_ discourage ppl by deliberately adding crap to the screen :) Also, LoadRoom will now recognise an invalid room to some extent, (ie, no name), and will report a fail. Otherwise, an invalid room will cause a segv on using '.who' in mudmode. Done some work on new room layout, but is disabled in this version, as isnt complete. Fry
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- 13 Apr, 2000 3 commits
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Chris Fry authored
Added the file containing all the direction defaults... Fry
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Chris Fry authored
Room Directions are now loaded from the 'mw/rooms/defaults' file. If you need to add any directions, just add them to the file, and mw will recognise them when you next reload... (ie, means I dont have to recompile the bloody thing each time :) Fry
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Chris Fry authored
More rooms... Fry
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- 12 Apr, 2000 1 commit
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Chris Fry authored
Finally fixed the scripts 'room' command to take mud rooms into account Fry
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- 09 Apr, 2000 1 commit
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Chris Fry authored
The latest bug-fixes. Fixed directional movement in rooms, added better MUD room support, and added a thing to '.sayto', thats says '<user> asks: <text>' if the last character is a question mark Fry
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- 05 Apr, 2000 1 commit
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Chris Fry authored
More rooms... Fry
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- 03 Apr, 2000 2 commits
- 02 Apr, 2000 4 commits
- 31 Mar, 2000 11 commits
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Chris Fry authored
More Rooms Fry
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Chris Fry authored
More rooms! Fry
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Chris Fry authored
Fixed roomy stuffs ... (Llama Llama Llama - and dont let them tell you different! :) Fry
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Chris Fry authored
More tnargian :) Fry
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Chris Fry authored
Direction redefinitions now allowed in rooms Fry
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Chris Fry authored
More rooms Fry
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Chris Fry authored
Can now specify externally visible names to other rooms. for example, the MW lobby (room 6000) is accessible from the hollow tree (500), but you dont know where it leads, so you can put the following line in the 6000 file: vname: 500: ?? to make Hollow Tree say 'in to ??' Any number of these lines may be specified.. Fry
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Chris Fry authored
Loadsa new rooms, and stuff. I haven't added doms room, and about 5 others as yet, cos I get find out where to get them to fit, but I'm working on it :) Fry
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Chris Fry authored
Ooops. just done what I complain to everyone else about - he's the proper, non-fry version of bb.h Fry
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Chris Fry authored
Fixed the room stuff with the colons (oops, just a teeny bug). Also, rooms can now have a different external name. see my example of the hollow tree in my version of the bbs (room 400, ne) Fry
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Chris Fry authored
All the extra mw rooms which justin did, plus some of Jo's new rooms. Fry
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